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Devlog
- November 08, 2024 by Chappington#godot, #train, #release notes, #town builderSo uh, this has been a week, right? I did actually manage to get some work done before the election shitshow, and a bit last night and this morning, so here's a surprise demo update! Also of note, the... Continue reading
- November 03, 2024 by Chappington#release notes, #demo, #steam, #town builder, #city builderHi all – it’s time to drop another demo! Huge shout out to Bea for testing and logging a bunch of bugs, this new build doesn’t cover everything but should address the majority of issues raised... Continue reading
- October 20, 2024 by Chappington#town builder, #city builder, #train, #train car, #trains, #choo chooThose of you who have followed Iron Village for awhile may have noticed the train cars getting a little more colorful recently - some parts get a little splash of color, others getting a full paint jo... Continue reading
- October 03, 2024 by Chappington#steam, #demo, #godot, #town builder, #city builder, #pixel art, #trainThe Iron Village Demo is up on Steam now! I know the demo has been up for awhile now, and it's not a full release on Steam yet, but this is still a pretty huge milestone for me, IMO. I'm really hoping... Continue reading
- August 05, 2024 by Chappington#city builder, #town builder, #pixel art, #release notes, #godotThere have been enough changes in the past week to put out another demo release, plus I’m going to be mucking around with things that affect the build system (like setting up the Steam version), so... Continue reading
- August 02, 2024 by Chappington#city builder, #town builder, #pixel artYeah, this is a weird title for sure - but I'm touching on a bunch of different things in one post, so I can't really think of anything wittier. First off, some marketing housekeeping: we're going ret... Continue reading
- July 19, 2024 by Chappington#city builder, #town builder, #alpha, #pixel art, #demo, #releaseNot too much in this fortnight's dev diary, since we're leaving for a family trip to Ontario tomorrow, but I did manage to sneak in an update of the Alpha. Here's what's inside: Added shadows to pops,... Continue reading
- July 04, 2024 by Chappington#trains, #city builder, #town builder, #pixel art, #godotThe last big game mechanic being added is storage - basically, a mechanism to cap how many resources you can have at once. Every type of resource besides gold is now capped, so you can't accumulate a... Continue reading
- June 22, 2024 by Chappington#city builder, #town builder, #godot, #mechanics, #landlord simulatorAfter the 0.4.03 release, there were two main game mechanics yet to be added: homelessness and resource storage. Resource storage is currently in progress, but homelessness is now fully in place, so I... Continue reading
- June 09, 2024 by Chappington#city builder, #town builder, #godot, #train, #pixel artI wanted to drop another update this week before I’m off to California for an extended weekend/vacation. Mostly it’s just a bunch of bugfixes after the 0.4.01 release two weeks ago that unlocked t... Continue reading
- April 05, 2024 by Chappington#city builder, #town builder, #pixel art, #trains, #ui, #progressionAs per usual, I underestimated the amount of effort involved in putting together a new user interface. So why did I go through the effort of redoing some of the UI? Game progression. So far in the pro... Continue reading
- March 29, 2024 by Chappington#iron village, #town builder, #city builder, #pixel, #pixel art, #resolution, #trainAs mentioned on the various social mediums, I was attending PAX East at the end of last week, and didn’t have time to put together a dev diary. In hindsight, it’s silly that I even thought that wa... Continue reading
- March 15, 2024 by Chappington#iron village, #city builder, #town builder, #godot, #pricing(Where are #1-9? On my website , as well as on itch.io before I created this page. Future dev diaries will be posted here going forward.) First off, a new build is up, including Linux! The linux build... Continue reading