Dev Diary #10 - Pricing
(Where are #1-9? On my website, as well as on itch.io before I created this page. Future dev diaries will be posted here going forward.)
First off, a new build is up, including Linux! The linux build is totally untested, so be warned - I’ll get around to testing it eventually, I just figured I’d provide it now. A couple of new features in this build:
- A main menu: When you start the game, it won’t immediately jump into the game.
- Crops now visually grow when being worked.
- Resources now have a set price when trading with the train.
- Misc. bugfixes and tweaks.
Next, the topic of the diary itself: pricing. So I’ve been going back and forth on three different options: $0/Patreon, $5, and $8 (all USD). I was hoping to get some feedback on this, but here are my thoughts on these options:
$0/Patreon: Regardless of price, I’m planning on starting a Patreon. However, this option would mean that Patreon would be the sole source of income for the project. The game itself would be free on itch.io, and I might sink the $100 into putting it on Steam as well. The pros: a free game would reach more people (theoretically), and it’s a price that fits a first game. The cons: the point of this is to practice making games - releasing them for money is part of the practice. Also devalues the game market - free games shouldn’t be the expectation of the market if it is to be a viable career for anyone, and releasing a game at this price point might nudge the expectations towards that.
$5: Decently cheap price. I think it’s a good amount for a small first game, although the price may suggest a lack of quality.
$8: This is kind of what I’ve been leaning towards lately. I’m not planning on this game being a huge project (key word: planning), so my gut is saying something below $10. This also gives wiggle room to put the game on sale and still get a few bucks from it. I just don’t know if it counts as too high for what it will be.
Of course, maybe it’s too early to decide, since the game isn’t super close to a finished product yet. But if anyone has input, please let me know!
Files
Get Iron Village Alpha Demo
Iron Village Alpha Demo
With your railway, build houses, farms, and more to create your village. Trade your goods and grow it into a powerhouse.
Status | In development |
Author | Chappington |
Genre | Simulation |
Tags | City Builder, Pixel Art, Trains |
Languages | English |
More posts
- Diary #30 - 0.6.33 Release Notes7 days ago
- Diary #29 - Demo Mk. III12 days ago
- Diary #28 - Train Cars26 days ago
- Diary #27 – 0.6.16 Release Notes35 days ago
- Diary #26 - Steam Demo Release! (0.6.11 Release Notes)43 days ago
- Diary #25 – Steam Demo & Flour Power60 days ago
- Diary #24 – Steam!80 days ago
- Diary #23 – 0.6.00 Release NotesAug 05, 2024
- Diary #22 - Clothes, Hair, and Mailing ListsAug 02, 2024
- Diary #21 - 0.5.09 Release NotesJul 19, 2024
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