Diary #29 - Demo Mk. III
Iron Village Beta Demo » Devlog
Hi all – it’s time to drop another demo! Huge shout out to Bea for testing and logging a bunch of bugs, this new build doesn’t cover everything but should address the majority of issues raised.
Also, we have new store art! Thanks to Nico Square for that, I commissioned him to put together the “capsule” art and it is fantastic!
The demo is up on Google Play too – it’s out as a public test, which should make installation a bit easier than sideloading it from Itch.
I’ve got a list of release notes if you’re curious about all of the changes.
- Adjusted the Build Menu to fully block the Train UI when open.
- Upgraded Godot to 4.3
- Fixed the Build Menu to make click and drag work as a scroll method. (Mainly to make the Android version work better, but this is technically cross platform.)
- Add a “Loading…” pop-up, and load in background thread(s)
- Known Issue: Single-threaded loading in MacOS, for some reason multi-threaded loading caused the game to crash.
- Make sure controller hints stay hidden at the start – this would be confusing for Android players (assuming they don’t have a controller connected).
- Added new settings:
- Enable/Disable Tutorial Hint Bubbles
- Toggle “Extra Zoom” – Adds +1 to the scale factor between the game’s coordinates and the screen coordinates. See Diary #11 – So You Want a Resolution for more info.
- Fullscreen is no longer an option in Android – it’s always on.
- Certain in-game pop-ups are shifted to the left on Android, to allow room for the on-screen keyboard.
- Change the Build Menu to put buildings in separate tabs.
- This also includes an ordering system, so that within each tab there is a logical ordering.
- Add steam engines that can travel to the right. (Not available in the demo.)
- Create a more in depth tutorial system. (Still not huge, but should be enough to get most people started.)
- Fixed an issue where selling goods to a train would replace the goods already present.
- Can now click and drag a stone road over a dirt road to upgrade it. (Required demolishing and rebuilding prior to this.)
- Fixed an issue where one type of tree said “Demolish” instead of “Chop Down”.
- Fixed an issue where a transparent part of the Train UI was blocking clicks to other UI.
- Rather than displaying the next train’s spawn time, the UI will show an estimated arrival time.
- Finally fixed a navigation map generation error that occurred on the second load since start.
- I’m not sure how often this actually had any real impact, but there would always be a weird log message about the navigation mesh having overlaps whenever I started a game, exited to menu, and then started or loaded another game. Turns out I just forgot to do some cleanup on exit.
- Switch LT/RT with LB/RB – Train UI now uses the bumpers for navigation, time uses triggers. This allows us to use bumpers for build menu tabs as well.
- Later steam engines require more water.
- Adjust cargo train/passenger train ratio in favor of cargo, to reduce immigration rate. (Having too many people was making the game too easy.)
- Block demolition (or chopping trees) when the storage is too full to hold the resulting refund.
- Keep the cursor in bounds when the camera moves, and vice versa.
- Reserve capacity when demolishing. This prevents a workaround where you queue up a bunch of demolitions, and then go over wood capacity when they finish.
- Fix a issue where trying to overwrite a save in “Save As…” would still hide the dialog, despite requiring further player input.
- Use Godot’s own translations for built-in UI (i.e. Save & Load Dialogs)
Files
Iron Village 0_6_28 Windows Demo.zip 171 MB
51 days ago
Iron Village 0_6_28 Linux Demo.zip 164 MB
51 days ago
Iron Village 0_6_28 Android Demo.zip 199 MB
51 days ago
Iron Village 0_6_28 MacOS Itch Demo.dmg.zip 227 MB
51 days ago
Get Iron Village Beta Demo
Iron Village Beta Demo
With your railway, build houses, farms, and more to create your village. Trade your goods and grow it into a powerhouse.
Status | In development |
Author | Chappington |
Genre | Simulation |
Tags | City Builder, Pixel Art, Trains |
Languages | English |
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