Diary #26 - Steam Demo Release! (0.6.11 Release Notes)


The Iron Village Demo is up on Steam now! I know the demo has been up for awhile now, and it's not a full release on Steam yet, but this is still a pretty huge milestone for me, IMO. I'm really hoping some catastrophic bug hasn't snuck in, waiting to pop out - I did test this pretty well, but of course there's some anxiety around launching on a bigger platform.

Anyway, here's the release notes since 0.6.00:

  • Added Steam integration
    • Basically just logs in and can show your friends what you're playing.
  • Added a debug menu accessible via Shift-Ctrl-C
    • Basically just to make things easier for me, don't expect it to be 100% supported. Still, here's your prize for actually reading these :)
  • Tileable buildings can now have an override texture.
    • This makes it so roads can cross railroad tracks without weird visual glitches.
  • Added controller support
    • Confirmed to work with an XBox controller or Steam Deck, anything else will probably work, but the button prompts could be off.
  • Added a new texture when a button is in focus
    • "In focus" is an additional button state - whereas having a mouse cursor over a button is "hovering", "in focus" just indicates that the controller was last at that button. It's a more passive state.
  • Added a button in the menu to wishlist the game
    • The hustle never stops!
  • A whole bunch of work for progression level 3
    • This will be revealed later, but it's not available in the demo regardless.
  • Added the ability to hold Shift to keep building after placing a building
  • Paved roads now require stone, and unlock in progression level 2.
  • Boxcar doors now open while at the station, and close on departure.
  • Custom boxcar graphics on a per-freight basis
    • Now there's some actual variety to the boxcars based on what goods they contain
  • Added sound effects when chopping down trees
  • Added new music
  • When loading a save, the game resumes from the beginning of the last music track it was playing.
  • Added more hair colors
    • Not just realistic "natural" colors anymore.
  • The Pride Train makes a return!
    • It now comes up as a potential freight train in level 2.
  • The game now has an icon for itself, not just the company logo.
  • Added a Portuguese (Brasil) translation, thanks to Thiago Mania
  • Tweaked the Build Panel to actually fit the translations
  • Right clicking will close build mode
  • Screen resolution scaling logic has been adjusted
    • It's not so over sized on the Steam Deck anymore
  • Added sounds when villagers are actively farming
  • Many other buildings now also have sound effects
  • The main menu now has art!
  • When available, the Steam on screen keyboard will be used
  • Added a Spanish translation
  • Adjusted the railway status button to be two lines, better handling localisation
  • The cost of a building now shows up near the cursor while building it
  • Removed beer, added flour and an animated windmill
  • Fixed a nasty bug with multi-tile workplaces where nobody could work at them after loading a save.
    • Nobody wants to work anymore!

Files

Iron Village Windows Demo 0_6_11.zip 153 MB
13 days ago
Iron Village 0_6_11 MacOS.dmg.zip 204 MB
13 days ago
Iron Village Linux Demo 0_6_11.zip 149 MB
13 days ago
Iron Village Android Demo 0_6_11.zip 180 MB
13 days ago

Get Iron Village Alpha Demo

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