Diary #26 - Steam Demo Release! (0.6.11 Release Notes)
Iron Village Alpha Demo » Devlog
The Iron Village Demo is up on Steam now! I know the demo has been up for awhile now, and it's not a full release on Steam yet, but this is still a pretty huge milestone for me, IMO. I'm really hoping some catastrophic bug hasn't snuck in, waiting to pop out - I did test this pretty well, but of course there's some anxiety around launching on a bigger platform.
Anyway, here's the release notes since 0.6.00:
- Added Steam integration
- Basically just logs in and can show your friends what you're playing.
- Added a debug menu accessible via Shift-Ctrl-C
- Basically just to make things easier for me, don't expect it to be 100% supported. Still, here's your prize for actually reading these :)
- Tileable buildings can now have an override texture.
- This makes it so roads can cross railroad tracks without weird visual glitches.
- Added controller support
- Confirmed to work with an XBox controller or Steam Deck, anything else will probably work, but the button prompts could be off.
- Added a new texture when a button is in focus
- "In focus" is an additional button state - whereas having a mouse cursor over a button is "hovering", "in focus" just indicates that the controller was last at that button. It's a more passive state.
- Added a button in the menu to wishlist the game
- The hustle never stops!
- A whole bunch of work for progression level 3
- This will be revealed later, but it's not available in the demo regardless.
- Added the ability to hold Shift to keep building after placing a building
- Paved roads now require stone, and unlock in progression level 2.
- Boxcar doors now open while at the station, and close on departure.
- Custom boxcar graphics on a per-freight basis
- Now there's some actual variety to the boxcars based on what goods they contain
- Added sound effects when chopping down trees
- Added new music
- When loading a save, the game resumes from the beginning of the last music track it was playing.
- Added more hair colors
- Not just realistic "natural" colors anymore.
- The Pride Train makes a return!
- It now comes up as a potential freight train in level 2.
- The game now has an icon for itself, not just the company logo.
- Added a Portuguese (Brasil) translation, thanks to Thiago Mania
- Tweaked the Build Panel to actually fit the translations
- Right clicking will close build mode
- Screen resolution scaling logic has been adjusted
- It's not so over sized on the Steam Deck anymore
- Added sounds when villagers are actively farming
- Many other buildings now also have sound effects
- The main menu now has art!
- When available, the Steam on screen keyboard will be used
- Added a Spanish translation
- Adjusted the railway status button to be two lines, better handling localisation
- The cost of a building now shows up near the cursor while building it
- Removed beer, added flour and an animated windmill
- See Diary #25 for more of an explanation.
- Fixed a nasty bug with multi-tile workplaces where nobody could work at them after loading a save.
- Nobody wants to work anymore!
Files
Iron Village Windows Demo 0_6_11.zip 153 MB
43 days ago
Iron Village 0_6_11 MacOS.dmg.zip 204 MB
43 days ago
Iron Village Linux Demo 0_6_11.zip 149 MB
43 days ago
Iron Village Android Demo 0_6_11.zip 180 MB
43 days ago
Get Iron Village Alpha Demo
Iron Village Alpha Demo
With your railway, build houses, farms, and more to create your village. Trade your goods and grow it into a powerhouse.
Status | In development |
Author | Chappington |
Genre | Simulation |
Tags | City Builder, Pixel Art, Trains |
Languages | English |
More posts
- Diary #30 - 0.6.33 Release Notes7 days ago
- Diary #29 - Demo Mk. III12 days ago
- Diary #28 - Train Cars26 days ago
- Diary #27 – 0.6.16 Release Notes35 days ago
- Diary #25 – Steam Demo & Flour Power60 days ago
- Diary #24 – Steam!80 days ago
- Diary #23 – 0.6.00 Release NotesAug 05, 2024
- Diary #22 - Clothes, Hair, and Mailing ListsAug 02, 2024
- Diary #21 - 0.5.09 Release NotesJul 19, 2024
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