Diary #17 – 0.4.03 “Pride” Update
Iron Village Beta Demo » Devlog
I wanted to drop another update this week before I’m off to California for an extended weekend/vacation. Mostly it’s just a bunch of bugfixes after the 0.4.01 release two weeks ago that unlocked the second progression level, plus the special Pride train I posted to social media earlier this week. If you haven’t already, please go ahead and try this build and provide feedback – it’s vital to shaping Iron Village into a fun, complete game!
Here’s what’s changed between the last upload (0.4.01) and this one:
- The MacOS build finally works again! (Sorry I didn’t realize it wasn’t working earlier, whoops.)
- Buildings, crop rows, and other structures have been split into separate sprites in order to allow drawing pops between the component parts.
- For example, this allows pops to walk within a farm field without being drawn completely above or below.
- Sprite origins adjusted for better y-sorted z-layering
- If a pop walks in front of or behind a building, it will now be properly drawn or hidden. This usually happened before, but frequently didn’t.
- Tree buildings are now separate sprites, and have been adjusted to remove depth-clashing.
- Trees that were lined up in a row overlapped with each other, something which looks off if you stare at it closely enough.
- Pops can now “enter” buildings: if applicable, they walk to the front door and disappear, rather than being drawn on top of the building.
- Load window: Select a specific save file, rather than just loading the one save slot that comes with the game.
- By default, games are now saved in a “saves” subdirectory, whereas previously they were stored in the default user data directory (e.g. AppData/Roaming/Godot/app_userdata/Iron Village/ on Windows).
- The Save As… button allows for you to make separate copies of the save.
- Continue button: load whichever town was most recently played.
- User-customizable town & railway names
- The town name also gets displayed on your train station
- Pride Train: For a limited time, the first train of a new game is decked out in an LGBTQ+ pride livery. At some point after June I’ll make it an optional feature so it’s not just a limited holiday feature.
- Smoke from the steam engine now correctly renders when the clock speed is adjusted. The code was in place, it just wasn’t consistently triggered.
- Wheels now move relative to the speed of the train.
- The recent transactions section of the Railway Status menu has been tweaked for better legibility.
- Added icons to show which resource was given.
- Properly removed older entries to prevent the list getting too long.
- Fixed issues with saving the approval data properly.
- Tweaked building icons in the build panel
- Previously these were just using the same asset as the building itself, but this wasn’t feasible with them being split into separate components.
- In most cases, these are now even smaller images, but upscaled with more descriptive icons.
- Hide progress bars in production buildings when no work is being done. This should reduce visual clutter in larger towns.
Files
Iron Village 0_4_03 Windows.zip 90 MB
Jun 06, 2024
Iron Village 0_4_03 MacOS Unnotarized.dmg.zip 141 MB
Jun 07, 2024
Iron Village 0_4_03 Android.zip 120 MB
Jun 06, 2024
Iron Village 0_4_03 Linux Untested.zip 86 MB
Jun 06, 2024
Get Iron Village Beta Demo
Iron Village Beta Demo
With your railway, build houses, farms, and more to create your village. Trade your goods and grow it into a powerhouse.
Status | In development |
Author | Chappington |
Genre | Simulation |
Tags | City Builder, Pixel Art, Trains |
Languages | English |
More posts
- Diary #32 – 0.7.00 Release Notes19 days ago
- Diary #31 - Progression Level 325 days ago
- Diary #30 - 0.6.33 Release Notes34 days ago
- Diary #29 - Demo Mk. III39 days ago
- Diary #28 - Train Cars53 days ago
- Diary #27 – 0.6.16 Release Notes61 days ago
- Diary #26 - Steam Demo Release! (0.6.11 Release Notes)70 days ago
- Diary #25 – Steam Demo & Flour Power87 days ago
- Diary #24 – Steam!Aug 27, 2024
- Diary #23 – 0.6.00 Release NotesAug 05, 2024
Leave a comment
Log in with itch.io to leave a comment.