Iron Village Beta Demo
A downloadable game for Windows, macOS, Linux, and Android
With the help of your railway, build houses, farms, warehouses, and more to create your village. Trade what your people make for other resources and gold to grow your village into a prospering town, and grow the railway into a powerhouse.
- Build houses to give your villagers homes.
- Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
- Open shops that turn raw resources into valuable goods.
- Construct warehouses to store your resources and goods.
- Take the resources and goods your villagers make and turn them into gold!
- Trade for other resources that your villagers need.
- Invest your gold to expand your village.
- Refuel trains that stop by on their long journeys.
- Keep the railway happy and pour in gold to improve it.
- Unlock new types of goods and resources.
- Create opportunities to grow into a prospering town!
This is an alpha demo build - the core gameplay mechanics are in place, but there is still substantial work to be done. It serves two purposes: one as a demo to show off what's being built, and two as a way to get feedback from all of you - any feedback will help shape this into a better game.
Controls: WASD, arrow keys, or click and drag to move the camera, everything else is mouse or touch controlled.
Feel free to join the discord for more progress updates.
Updated | 21 days ago |
Status | In development |
Platforms | Windows, macOS, Linux, Android |
Author | Chappington |
Genre | Simulation |
Made with | Godot, Aseprite |
Tags | City Builder, Pixel Art, Trains |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Steam, Community, Mastodon, Homepage |
Download
Also available on
Development log
- Diary #35 – BostonFIG After Action Report21 days ago
- Diary #34 – 0.7.15 Release Notes28 days ago
- Diary #33 – BostonFIG & Gameplay Overhaul28 days ago
- Diary #32 – 0.7.00 Release Notes50 days ago
- Diary #31 - Progression Level 356 days ago
- Diary #30 - 0.6.33 Release Notes64 days ago
- Diary #29 - Demo Mk. III69 days ago
- Diary #28 - Train Cars83 days ago
Comments
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On Android I was able to chop down trees, but I can't sell them and I can't build anything :(
Thanks for the feedback - was this an issue where the buttons to sell things to the train weren't working, or just not being able to sell wood specifically? (The train that buys wood off of you usually only comes in around 8:23 on Day 1.)
Here's the first few minutes. I guess it might be that I don't get the "wood" train within that time, but then what can I do for the first 8 minutes?
Also note the lil glitch with pause/play buttons (play is shown "pressed" all the time).
Another note, my phone has a cut out front camera in the top left corner (in landscape). It hides the coin symbol and the value very partially (I can read "10" but if it ever displays more to the left, that would be hidden).
When trying to build, what am I missing? Gold?
Also tooltips get in the way of reading--might be "zoomed mode" specific-- and the ui itself.
Perfect, thanks so much for all the detail! To go through that:
1. At the start the idea is you use some of your starting gold to build a couple farm fields, and sell those crops for more gold. It sounds like I might need to find ways to clarify that though.
2. Yeah, my thinking was it's like a cassette player, but I should probably scrap that quirk.
3. I'll fix that for the next build - idk if there's an easy way to programmatically check for that kind of notch, but I'll add some more buffer between the resource panel and the edge of the screen.
4. Ugh, so the good news is I'm pretty sure I've already fixed the building button issue - you have every resource you need, it's a UI problem. The way the built in Godot buttons work, if you move the mouse/finger even a tiny bit, it doesn't count as a click, it counts as a drag. It was a bit of a pain, but there's some code in there now to intercept the drag and manually click the button if the drag was under 4 pixels.
5. Should also be fixed in the next release, but I need to double check.
Interesting concept, will check out the demo.
Looking forward to seeing more!
Thanks for sharing.
Tried out the Android version.
It's a solid gaming experience, it's fun to build out your little town and upgrade your railway.
The demo only had the first two town levels; for solid gameplay you would want more fleshed out features and content in the subsequent town levels.
The Android version was decent, although the UI/UX needs some tweaking for mobile (would work great on PC).
Thanks! Yeah, the subsequent levels are underway, I figured the first two were a good representative chunk for a demo. And definitely noted about the Android UI/UX, the near term plan is to add user-configurable UI-scaling, but it might need a little more than that to make a truly good user experience there.