A downloadable game for Windows, macOS, Linux, and Android

Wishlist on Steam!

Wishlist on Steam!

With the help of your railway, build houses, farms, warehouses, and more to create your village. Trade what your people make for other resources and gold to grow your village into a prospering town, and grow the railway into a powerhouse.


  • Build houses to give your villagers homes.
  • Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
  • Open shops that turn raw resources into valuable goods.
  • Construct warehouses to store your resources and goods.


  • Take the resources and goods your villagers make and turn them into gold!
  • Trade for other resources that your villagers need.
  • Invest your gold to expand your village.
  • Refuel trains that stop by on their long journeys. 


  • Keep the railway happy and pour in gold to improve it.
  • Unlock new types of goods and resources.
  • Create opportunities to grow into a prospering town!

This is an alpha demo build - the core gameplay mechanics are in place, but there is still substantial work to be done. It serves two purposes: one as a demo to show off what's being built, and two as a way to get feedback from all of you - any feedback will help shape this into a better game.

Controls: WASD, arrow keys, or click and drag to move the camera, everything else is mouse or touch controlled.

Feel free to join the discord for more progress updates.

Download

Download
Iron Village 0_6_33 Windows Demo 172 MB
Download
Iron Village 0_6_33 Linux Demo 166 MB
Download
Iron Village 0_6_33 MacOS Demo 229 MB
Download
Iron Village 0_6_33 Android Demo 200 MB

Development log

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Comments

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Interesting concept, will check out the demo. 

Looking forward to seeing more!

Thanks for sharing.

(1 edit)

Tried out the Android version. 

It's a solid gaming experience, it's fun to build out your little town and upgrade your railway. 

The demo only had the first two town levels; for solid gameplay you would want more fleshed out features and content in the subsequent town levels. 

The Android version was decent, although the UI/UX needs some tweaking for mobile (would work great on PC).

Thanks! Yeah, the subsequent levels are underway, I figured the first two were a good representative chunk for a demo. And definitely noted about the Android UI/UX, the near term plan is to add user-configurable UI-scaling, but it might need a little more than that to make a truly good user experience there.